1:00 AM 11:00 AM
It is the late 19th Century.
The world has taken a weird turn. Steam powers human-like automata and the calculation engines in their skulls. The discovery of aether led to the creation of ships that ply the space between Earth, the Moon and beyond. Mars has been found to be populated by humanoids and aliens.
Now, in accord with the wishes of the late Alfred Nobel, the Swedish Institute of Science has invited delegations from the great imperial nations of Europa to a symposium. Under the watchful eye of the Swedes they will compete for Nobel Medals and bragging rights as the most advanced scientific nation on Earth.
Britain, France, Germany and Russia are sending delegations of their best scientists, adventurers, military officers and diplomats. With them they bring their latest electric rifles, steam-powered automata, unearthed Egyptian treasures, and Martian envoys.
Not only is national pride at stake, but also individual honour and reputation. Delegates hope to arrange international treaties, settle old grudges and indulge in romantic assignations, all the while dealing with intrigue, espionage, blackmail, and duels.
Pax Europa is a rules-lite, consent-based larp. The organisers provide a setting, framework and schedule, while players provide relationships and plot. Characters are provided by the organisers and are written gender-neutral and without pre-established relationships. Players may change their characters to make them their own. Characters will be distributed several weeks prior to the game to allow players to prepare costumes, props and relationships.
Pax Europa is set at an international scientific symposium hosted by the Swedish Institute of Science at which Nobel prizes will be awarded. The major powers of Europa send delegations made up of scientists, adventurers, military officers and diplomats to present proof of their superiority and win the prizes.
The delegations will each have to make an impression on their Swedish hosts to win the Nobel prizes. This will happen in two places: on the exhibition showroom floor and in lectures. The event ends with a formal dinner at which the prizes are awarded.
During the symposium there will be a summit. At the summit diplomats and military officers will come together to push their national agendas, carve up the world and negotiate alliances. The summits conclude with the signing of treaties.
Outside of exhibiting players will be encouraged to come up with supportive, romantic and antagonistic relationships. Some of the things that could happen: duels, blackmail, romantic assignations, ray-gun shooting competitions, steam automata running amok, and visits by Martian royalty.
For more information and tickets: steamlarp.com